forked from Mirrors/OmniNX
Moved to extracting Patches after Install/Update with custom Homebrew app
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BIN
variants/oc/SaltySD/plugins/FPSLocker/patches.zip
Normal file
BIN
variants/oc/SaltySD/plugins/FPSLocker/patches.zip
Normal file
Binary file not shown.
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@ -1,27 +0,0 @@
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# Horizon Chase 2 1.6.6
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# BID: D60A7F43A98034BE
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unsafeCheck: true
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ALL_FPS:
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# r.VSync
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-
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type: write
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address: [MAIN, 0x833A760, 0]
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value_type: int32
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value: [0, 0]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x8B27A30, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.DynamicRes.FrameTimeBudget
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-
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type: evaluate_write
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address: [MAIN, 0x8B02598, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
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-
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type: block
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what: timing
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@ -1,27 +0,0 @@
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# Horizon Chase 2 1.6.9
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# BID: E13F632FC2A66EEB
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unsafeCheck: true
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ALL_FPS:
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# r.VSync
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-
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type: write
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address: [MAIN, 0x8349850, 0]
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value_type: int32
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value: [0, 0]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x8B36A30, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.DynamicRes.FrameTimeBudget
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-
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type: evaluate_write
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address: [MAIN, 0x8B11598, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
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-
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type: block
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what: timing
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@ -1,27 +0,0 @@
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# Horizon Chase 2 1.6.3
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# BID: F80EEC237D0963EE
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unsafeCheck: true
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ALL_FPS:
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# r.VSync
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-
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type: write
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address: [MAIN, 0x8325D00, 0]
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value_type: int32
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value: [0, 0]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x8B13A30, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.DynamicRes.FrameTimeBudget = 0.978 * (1000/FPS)
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-
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type: evaluate_write
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address: [MAIN, 0x8AEE598, 0]
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value_type: float
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value: ["TruncDec(0.978 * FRAMETIME_TARGET, 1)", "TruncDec(0.978 * FRAMETIME_TARGET, 1)"]
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-
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type: block
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what: timing
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@ -1,12 +0,0 @@
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# TT Isle of Man 2 1.0.1
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# BID: 02F2E5C8CBF5A92F
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unsafeCheck: true
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ALL_FPS:
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# OptimalFrameDuration_ms = 0.96 * (1000/FPS)
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-
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type: evaluate_write
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address: [MAIN, 0x2153CFC]
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value_type: float
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value: "0.96 * FRAMETIME_TARGET"
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@ -1,16 +0,0 @@
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# Rad Rodgers: Radical Edition 1.2.0
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# BID: 78885A1CA987C04C
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unsafeCheck: true
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ALL_FPS:
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x579C208, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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-
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type: block
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what: timing
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@ -1,27 +0,0 @@
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# Gori: Cuddly Carnage 1.0.6
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# BID: 1146A5AA87A93969
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unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget
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-
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type: evaluate_write
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address: [MAIN, 0x6A02E68, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x6A3C938, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x6245AA8, 0]
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value_type: uint32
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value: [0, 0]
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-
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type: block
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what: timing
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@ -1,25 +0,0 @@
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# Gori: Cuddly Carnage 1.0.7
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# BID: A21FFE97D09DCE4E
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget
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-
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type: evaluate_write
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address: [MAIN, 0x6A02E68, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x6A3C938, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x6245AA8, 0]
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value_type: uint32
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value: [0, 0]
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-
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type: block
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what: timing
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@ -1,27 +0,0 @@
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# Gori: Cuddly Carnage 1.0.5
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# BID: EEE598377C0A5966
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unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget
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-
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type: evaluate_write
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address: [MAIN, 0x69FDE68, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x6A37938, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x6240AA8, 0]
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value_type: uint32
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value: [0, 0]
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-
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type: block
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what: timing
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@ -1,33 +0,0 @@
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# Jujutsu Kaisen Cursed Clash US 1.3.0
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# BID: 2E7487767D0CA0EE
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unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
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-
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type: evaluate_write
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address: [MAIN, 0x81A5A48, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x81E8F50, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x752A248, 0]
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value_type: uint32
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value: [0, 0]
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x81E87A8, 0x9C4]
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value_type: uint32
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value: 7
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-
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type: block
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what: timing
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@ -1,33 +0,0 @@
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# Jujutsu Kaisen Cursed Clash US 1.2.0
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# BID: 2F33996FD9C81253
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unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
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-
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type: evaluate_write
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address: [MAIN, 0x8069A48, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x80ACF50, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x73EE7C8, 0]
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value_type: uint32
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value: [0, 0]
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x80AC7A8, 0x9C4]
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value_type: uint32
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value: 7
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-
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type: block
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what: timing
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@ -1,33 +0,0 @@
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# Jujutsu Kaisen Cursed Clash US 1.4.0
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# BID: 7C724F497564C027
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget
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-
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type: evaluate_write
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address: [MAIN, 0x8458A48, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x849BF50, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x77DD548, 0]
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value_type: uint32
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value: [0, 0]
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x849B7A8, 0x9C4]
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address_unsafe: true
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value_type: uint32
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value: 7
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-
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type: block
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what: timing
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@ -1,33 +0,0 @@
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# Jujutsu Kaisen Cursed Clash US 1.1.0
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# BID: 95761555A341B190
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unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
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-
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type: evaluate_write
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address: [MAIN, 0x8036A48, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x8079F50, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x73BB0C8, 0]
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value_type: uint32
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value: [0, 0]
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x80797A8, 0x9C4]
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value_type: uint32
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value: 7
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-
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type: block
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what: timing
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@ -1,10 +0,0 @@
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# Agatha Christie - Hercule Poirot: The First Cases 1.0.3/1.0.3.1
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# BID: 1570FE23108B93C4
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ALL_FPS:
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# fixedDeltaTime
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-
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type: evaluate_write
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address: [MAIN, 0x4B3E500, 0x48]
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value_type: float
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value: "FRAMETIME_TARGET / 1000"
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@ -1,88 +0,0 @@
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# Batman - The Telltale Series 1.0.4
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# BID: A3A998AF3252D110
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DECLARATIONS:
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-
|
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type: code
|
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name: tripleBuffer
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instructions: [
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[stp, x29, x30, [sp, -16], "!"],
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[mov, x29, sp],
|
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[ldr, x0, [x26, 0x10]],
|
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[cbz, x0, :goto1],
|
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[adrp, x8, 0x1758000],
|
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[ldr, x8, [x8, 0x90]],
|
||||
[ldr, x8, [x8]],
|
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[blr, x8],
|
||||
[b, :goto2],
|
||||
:goto1, [mov, w0, 0xc0],
|
||||
[bl, 0x735480],
|
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[str, x0, [x26, 0x10]],
|
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:goto2, [ldr, x22, [x27]],
|
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[adrp, x27, 0x1757000],
|
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[ldr, x21, [x25]],
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[ldr, x27, [x27, 0xf38]],
|
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[adrp, x23, 0x1758000],
|
||||
[ldr, x8, [x27]],
|
||||
[ldr, x23, [x23, 0xa70]],
|
||||
[mov, x0, x23],
|
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[blr, x8],
|
||||
[mov, x2, x0],
|
||||
[mov, x0, x21],
|
||||
[mov, x1, x22],
|
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[bl, 0x1a90],
|
||||
[mov, x21, x0],
|
||||
[ldr, x0, [x25]],
|
||||
[bl, 0x1ad0],
|
||||
[ldr, x8, [x28]],
|
||||
[mov, x1, x0],
|
||||
[mov, x0, x23],
|
||||
[mov, x2, x21],
|
||||
[blr, x8],
|
||||
[ldr, x0, [x26, 0x10]],
|
||||
[ldr, x8, [x24]],
|
||||
[mov, x1, x23],
|
||||
[blr, x8],
|
||||
[adrp, x22, 0x1758000],
|
||||
[ldp, x29, x30, [sp], 16],
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[ret]
|
||||
]
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||||
|
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MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x6440
|
||||
instructions: [
|
||||
[mov, w2, 3],
|
||||
[madd, x1, x8, x2, x9]
|
||||
]
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xC5A6D8
|
||||
value_type: uint32
|
||||
value: 0x188CC50
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1758A90
|
||||
value_type: uint32
|
||||
value: 0x188CC50
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x5EE8
|
||||
instructions: [
|
||||
[bl, _tripleBuffer()]
|
||||
]
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x5FC0
|
||||
instructions: [
|
||||
[mov, w1, 3]
|
||||
]
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x5F8C
|
||||
instructions: [
|
||||
[mov, x2, 0x1950000]
|
||||
]
|
||||
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# BPM: Bullets Per Minute 0.1
|
||||
# BID: 331E3DFBDF650226
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,75 +0,0 @@
|
|||
# 無双アビス 1.4.2
|
||||
# BID: 2D22A87AE49C75AA
|
||||
|
||||
DECLARATIONS:
|
||||
-
|
||||
type: variable
|
||||
name: dr_target1
|
||||
value_type: float
|
||||
default_value: 50
|
||||
evaluate: "1.5 * FRAMETIME_TARGET"
|
||||
-
|
||||
type: variable
|
||||
name: dr_target2
|
||||
value_type: float
|
||||
default_value: 40
|
||||
evaluate: "1.2 * FRAMETIME_TARGET"
|
||||
MASTER_WRITE:
|
||||
# REF: 09 49 A8 52 21 01 27 1E 00 20 21 1E
|
||||
# Use FPS Target instead of vsync value for Dynamic Resolution max delta
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x6E3B50
|
||||
instructions: [
|
||||
[adrp, x1, 0x1021000],
|
||||
[ldr, s1, [x1, 0xe10]]
|
||||
]
|
||||
# Redirect DR Targets
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x6E3BF4
|
||||
instructions: [
|
||||
[adrp, x9, $dr_target1],
|
||||
[ldr, s1, [x9, $dr_target1]]
|
||||
]
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x6E3C04
|
||||
instructions: [
|
||||
[adrp, x9, $dr_target2],
|
||||
[ldr, s1, [x9, $dr_target2]]
|
||||
]
|
||||
ALL_FPS:
|
||||
# REF: 00 00 F0 42 78 00 00 00 00 00 F0 42 04 00 00 00
|
||||
# FPS Lock
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1021E1C]
|
||||
value_type: uint32
|
||||
value: "120 / FPS_LOCK_TARGET"
|
||||
# Prevent from setting it as 0, otherwise game crashes
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_address: [MAIN, 0x1021E1C]
|
||||
compare_type: "=="
|
||||
compare_value_type: uint32
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1021E1C]
|
||||
value_type: uint32
|
||||
value: 1
|
||||
# Others
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1021E10]
|
||||
value_type: float
|
||||
value: "FPS_TARGET"
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1021E14]
|
||||
value_type: uint32
|
||||
value: "FPS_TARGET"
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1021E18]
|
||||
value_type: float
|
||||
value: "FPS_TARGET"
|
||||
|
|
@ -1,75 +0,0 @@
|
|||
# 無双アビス 1.5.0
|
||||
# BID: A9DEA3043D6E0060
|
||||
|
||||
DECLARATIONS:
|
||||
-
|
||||
type: variable
|
||||
name: dr_target1
|
||||
value_type: float
|
||||
default_value: 50
|
||||
evaluate: "1.5 * FRAMETIME_TARGET"
|
||||
-
|
||||
type: variable
|
||||
name: dr_target2
|
||||
value_type: float
|
||||
default_value: 40
|
||||
evaluate: "1.2 * FRAMETIME_TARGET"
|
||||
MASTER_WRITE:
|
||||
# REF: 09 49 A8 52 21 01 27 1E 00 20 21 1E
|
||||
# Use FPS Target instead of vsync value for Dynamic Resolution max delta
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x8B69C0
|
||||
instructions: [
|
||||
[adrp, x1, 0x11F3000],
|
||||
[ldr, s1, [x1, 0xE10]]
|
||||
]
|
||||
# Redirect DR Targets
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x8B6A64
|
||||
instructions: [
|
||||
[adrp, x9, $dr_target1],
|
||||
[ldr, s1, [x9, $dr_target1]]
|
||||
]
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x8B6A74
|
||||
instructions: [
|
||||
[adrp, x9, $dr_target2],
|
||||
[ldr, s1, [x9, $dr_target2]]
|
||||
]
|
||||
ALL_FPS:
|
||||
# REF: 00 00 F0 42 78 00 00 00 00 00 F0 42 04 00 00 00
|
||||
# FPS Lock
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x11F3E1C]
|
||||
value_type: uint32
|
||||
value: "120 / FPS_LOCK_TARGET"
|
||||
# Prevent from setting it as 0, otherwise game crashes
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_address: [MAIN, 0x11F3E1C]
|
||||
compare_type: "=="
|
||||
compare_value_type: uint32
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x11F3E1C]
|
||||
value_type: uint32
|
||||
value: 1
|
||||
# Others
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x11F3E10]
|
||||
value_type: float
|
||||
value: "FPS_TARGET"
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x11F3E14]
|
||||
value_type: uint32
|
||||
value: "FPS_TARGET"
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x11F3E18]
|
||||
value_type: float
|
||||
value: "FPS_TARGET"
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# WRC Generations 1.2.2
|
||||
# BID: B8BE1CFAE53CAEBE
|
||||
|
||||
ALL_FPS:
|
||||
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
# ぎゃる☆がん りたーんず 1.0.4
|
||||
# BID: 7E65E5BC3564BE46
|
||||
# Buffers are hardcoded into fixed size class, so it's hard to get triple buffer
|
||||
|
||||
ALL_FPS:
|
||||
# FPS Target + FPS Lock
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x16CE8A8, 0x20]
|
||||
value_type: float
|
||||
value: "60 / FPS_TARGET"
|
||||
# Lipsync fix
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1BA0A1C]
|
||||
value_type: uint32
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
# TRANSFORMERS: EARTHSPARK - Expedition 1.0.5
|
||||
# BID: F87BEAF2C5CE13E3
|
||||
# Game is using double frontbuffer and single backbuffer, everything is hardcoded
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B9BDD8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6BD58A8, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x63DCAE8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
# Borderlands: The Pre-Sequel Ultimate Edition 1.0.1
|
||||
# BID: 090B1F7F7AF35D00
|
||||
|
||||
DECLARATIONS:
|
||||
-
|
||||
type: variable
|
||||
name: dr_frametime_max
|
||||
value_type: float
|
||||
default_value: 33.3
|
||||
evaluate: "0.999 * FRAMETIME_TARGET"
|
||||
-
|
||||
type: variable
|
||||
name: dr_frametime_min
|
||||
value_type: float
|
||||
default_value: 29.97
|
||||
evaluate: "0.8991 * FRAMETIME_TARGET"
|
||||
MASTER_WRITE:
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0xEA60B8
|
||||
instructions: [
|
||||
[adrp, x9, $dr_frametime_max],
|
||||
[ldr, s11, [x9, $dr_frametime_max]],
|
||||
[adrp, x9, $dr_frametime_min],
|
||||
[ldr, s12, [x9, $dr_frametime_min]]
|
||||
]
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# Sniper Elite 4 1.0.3
|
||||
# BID: 4EEA2970DF38ECE1
|
||||
|
||||
ALL_FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: "0.969 * FRAMETIME_TARGET"
|
||||
|
|
@ -1,36 +0,0 @@
|
|||
# Tiebreak+: Official Game of the ATP and WTA 1.1.0
|
||||
# BID: 2A5244CCB17B44AC
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Triple buffer
|
||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1A81E6C
|
||||
value_type: uint32
|
||||
value: 3
|
||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C2F00
|
||||
# REF: 0C 9A 88 52 0C 6B A7 72
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x147AA94
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x9000E248 # ADRP X8, 0x30C2000
|
||||
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
||||
- 0xD503201F # NOP
|
||||
## Default values
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x30C2F00
|
||||
value_type: float
|
||||
value: 0.03333333333
|
||||
ALL_FPS:
|
||||
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x30C2F00]
|
||||
value_type: float
|
||||
value: "0.8 / FPS_TARGET"
|
||||
|
|
@ -1,36 +0,0 @@
|
|||
# Tiebreak+: Official Game of the ATP and WTA 1.2.0
|
||||
# BID: 5BCA5C20C8F8A9B4
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Triple buffer
|
||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1A82EAC
|
||||
value_type: uint32
|
||||
value: 3
|
||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
||||
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x147B474
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x9000E248 # ADRP X8, 0x30C3000
|
||||
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
||||
- 0xD503201F # NOP
|
||||
## Default values
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x30C3F00
|
||||
value_type: float
|
||||
value: 0.03333333333
|
||||
ALL_FPS:
|
||||
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x30C3F00]
|
||||
value_type: float
|
||||
value: "0.8 / FPS_TARGET"
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
# Tiebreak+: Official Game of the ATP and WTA 1.4.0
|
||||
# BID: 612E3D607D2A13BB
|
||||
|
||||
DECLARATIONS:
|
||||
-
|
||||
type: variable
|
||||
name: dr_target
|
||||
value_type: float
|
||||
default_value: 0.03333333333
|
||||
evaluate: "0.8 / FPS_TARGET" # we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||
MASTER_WRITE:
|
||||
# Triple buffer
|
||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1A8B39C
|
||||
value_type: uint32
|
||||
value: 3
|
||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
||||
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x1483084
|
||||
instructions: [
|
||||
[adrp, x8, $dr_target],
|
||||
[ldr, s3, [x8, $dr_target]],
|
||||
[nop]
|
||||
]
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
# Tiebreak+: Official Game of the ATP and WTA 1.3.0
|
||||
# BID: 88CC45A195E0BDA8
|
||||
|
||||
DECLARATIONS:
|
||||
-
|
||||
type: variable
|
||||
name: dr_target
|
||||
value_type: float
|
||||
default_value: 0.03333333333
|
||||
evaluate: "0.8 / FPS_TARGET" # we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||
MASTER_WRITE:
|
||||
# Triple buffer
|
||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1A82F0C
|
||||
value_type: uint32
|
||||
value: 3
|
||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
||||
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x147BE04
|
||||
instructions: [
|
||||
[adrp, x8, $dr_target],
|
||||
[ldr, s3, [x8, $dr_target]],
|
||||
[nop]
|
||||
]
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
# Life is Strange: Before the Storm Remastered 1.0
|
||||
# BID: 30B812AB1BA3D447
|
||||
|
||||
DECLARATIONS:
|
||||
-
|
||||
type: variable
|
||||
name: dr_frametime_max
|
||||
value_type: float
|
||||
default_value: 30
|
||||
evaluate: "0.9 * FRAMETIME_TARGET"
|
||||
-
|
||||
type: variable
|
||||
name: dr_frametime_min
|
||||
value_type: float
|
||||
default_value: 25
|
||||
evaluate: "0.75 * FRAMETIME_TARGET"
|
||||
-
|
||||
type: code
|
||||
name: getDrFrametimeMax
|
||||
instructions: [
|
||||
[adrp, x8, $dr_frametime_max],
|
||||
[ldr, s1, [x8, $dr_frametime_max]],
|
||||
[ret]
|
||||
]
|
||||
-
|
||||
type: code
|
||||
name: getDrFrametimeMin
|
||||
instructions: [
|
||||
[adrp, x8, $dr_frametime_min],
|
||||
[ldr, s1, [x8, $dr_frametime_min]],
|
||||
[ret]
|
||||
]
|
||||
MASTER_WRITE:
|
||||
# REF: 60 2e 40 bd 01 d0 27 1e 00 20 21 1e
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x14FD210
|
||||
instructions: [
|
||||
[bl, _getDrFrametimeMax()]
|
||||
]
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x14FD23C
|
||||
instructions: [
|
||||
[bl, _getDrFrametimeMin()]
|
||||
]
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.1
|
||||
# BID: 823FE359B4A99A4D
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# psLoadedFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17DD77C]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17FA8A0]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1A6490C]
|
||||
value_type: float
|
||||
value: "1000 / FPS_LOCK_TARGET"
|
||||
# ResolutionInfo::sDynresGPUBudgetMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17DD758]
|
||||
value_type: float
|
||||
value: "0.99 * FRAMETIME_TARGET"
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.3
|
||||
# BID: AD4CBC4878008E1E
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# psLoadedFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17F9784]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x18168A0]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1A8490C]
|
||||
value_type: float
|
||||
value: "1000 / FPS_LOCK_TARGET"
|
||||
# ResolutionInfo::sDynresGPUBudgetMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17F9760]
|
||||
value_type: float
|
||||
value: "FRAMETIME_TARGET - (1/30)"
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.2
|
||||
# BID: BBA39C65C1CC6463
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# psLoadedFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17F9784]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x18168A0]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1A8490C]
|
||||
value_type: float
|
||||
value: "1000 / FPS_LOCK_TARGET"
|
||||
# ResolutionInfo::sDynresGPUBudgetMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17F9760]
|
||||
value_type: float
|
||||
value: "0.99 * FRAMETIME_TARGET"
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
# Tomb Raider: Definitive Edition 1.0.1
|
||||
# BID: 2A4A71E176DAA356
|
||||
|
||||
ALL_FPS:
|
||||
# Dynamic Resolution Frametime Target
|
||||
# REF: E9 F3 00 B2 A9 40 A8 F2 A9 40 E8 F2
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C2BB00]
|
||||
value_type: float
|
||||
value: FRAMETIME_TARGET
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream JAP 1.2.2
|
||||
# BID: 012A8C2C413E79B8
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F57748, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F92210, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8791EC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream JAP 1.2.1
|
||||
# BID: 26C1E658E9B5B612
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F41748, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F7C210, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x877BEC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# ソードアート・オンライン フラクチュアード デイドリーム 1.5.2.0
|
||||
# BID: 2EEE840599DC7021
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8676768, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x86B12E0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7EB0F88, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream JAP 1.4.1.1
|
||||
# BID: 33614E4F6B3267B3
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x90A0758, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x90DB2B0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x88DAF88, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream JAP 1.1.3
|
||||
# BID: 3889588A60E1F399
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8EA4728, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8EDF1F0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x86DEEC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream 1.1.1
|
||||
# BID: 3AAA28C9CB8367B9
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8E90728, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8ECB1F0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x86CAEC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream JAP 1.2.0
|
||||
# BID: 46094C03E2EC668B
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F3C748, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F77210, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8776EC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream JAP 1.1.2
|
||||
# BID: 520620FBA0B196A3
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8E95728, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8ED01F0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x86CFEC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream JAP 1.3.0
|
||||
# BID: C2F2C4B700B30598
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8FD6748, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9011290, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8810F08, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# SWORD ART ONLINE Fractured Daydream JAP 1.5.0.0
|
||||
# BID: CA61076D0CE6670D
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x866F768, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x86AA2E0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7EA9F88, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
# The Elder Scrolls V: Skyrim 1.1.404.0
|
||||
# BID: 0C0CAC3FCF0F0BEB
|
||||
|
||||
ALL_FPS:
|
||||
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
|
||||
# REF: 21 0C 02 1F 01 FC 00 BD, third ldr below
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3357FB0]
|
||||
value_type: float
|
||||
value: "0.99 * FRAMETIME_TARGET"
|
||||
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
|
||||
# REF: 21 0C 02 1F 01 FC 00 BD, first ldr below
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3357FC8]
|
||||
value_type: float
|
||||
value: "0.9 * FRAMETIME_TARGET"
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
# The Elder Scrolls V: Skyrim 1.1.392.3925134
|
||||
# BID: 4F7995092FAA5DC0
|
||||
|
||||
ALL_FPS:
|
||||
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3356FC8]
|
||||
value_type: float
|
||||
value: "0.9 * FRAMETIME_TARGET"
|
||||
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3356FB0]
|
||||
value_type: float
|
||||
value: "0.99 * FRAMETIME_TARGET"
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
# Breathedge 1.0.2
|
||||
# BID: B26DE1669B729335
|
||||
|
||||
ALL_FPS:
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x55CB668, 0x7F0]
|
||||
address_unsafe: true
|
||||
value_type: uint32
|
||||
value: 7
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x55CBDE0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4E6A7B8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
# Chernobylite 1.1
|
||||
# BID: 2D2065AEBF94F9AE
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x641EAB8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x644C838, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5C83700, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# Chernobylite 1.2
|
||||
# BID: 657F40EEBD955F31
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x641EAB8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x644C838, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5C83700, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# Tony Hawk's Pro Skater 3 + 4 1.06
|
||||
# BID: 505069EBC0B82A6F
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x77EC4B8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x781A6A0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7014598, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# Tony Hawk's Pro Skater 3 + 4 1.07
|
||||
# BID: 52DA46C0166A8643
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x77F8148, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7826330, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7020598, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# Tony Hawk's Pro Skater 3 + 4 1.05
|
||||
# BID: 65A9705A4BB35AA2
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x77DD4B8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x780B6A0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7006068, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# Tony Hawk's Pro Skater 3 + 4 1.0.3
|
||||
# BID: A31FE9B8AF1156D4
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x77CF4B8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x77FD6A0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6FF83C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
# DreadOut Remastered Collection 1.0.2
|
||||
# BID: 725731C74E4CA6A9
|
||||
|
||||
ALL_FPS:
|
||||
# REF: DynamicResolution::.cctor
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3E01640, 0, 0xB8, 8]
|
||||
address_unsafe: true
|
||||
value_type: double
|
||||
value: [FPS_TARGET, FRAMETIME_TARGET]
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# ウィッチャー3 ワイルドハント コンプリートエディション 4.04b
|
||||
# BID: 4BC4A8A814FD46A4
|
||||
|
||||
ALL_FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# LimitFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: FPS_LOCK_TARGET
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
# Vampyr 0.4
|
||||
# BID: E417100FFEEFD1DE
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [FPS_TARGET, FPS_TARGET]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# Zombie Army 4: Dead War 1.1.1
|
||||
# BID: 12024D08CCFD25EB
|
||||
|
||||
ALL_FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
# Lumo 2 1.0.0.0
|
||||
# BID: 5C2942CCDF0AA6EA
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6BB0EE8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7BC68D0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
# The LEGO NINJAGO Movie Video Game 1.0.3
|
||||
# BID: 346959B36CD9F14D
|
||||
|
||||
ALL_FPS:
|
||||
# Block to 30 FPS when prerendered cutscene is played
|
||||
# REF: LegoCutscenes::s_fmvCutsceneAudioInstance
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x44C3468]
|
||||
compare_type: "!="
|
||||
compare_value_type: uint64
|
||||
compare_value: 0
|
||||
value_type: refresh_rate
|
||||
value: 30
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# Five Nights at Freddy's: Secret of the Mimic 1.0.0
|
||||
# BID: 196339C0BADE07C3
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x64D8628, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x64FE0E8, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5D0C1D0, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
# Fate/Samurai Remnant `JPN` 1.3.2
|
||||
# BID: 6C46135714ABB870
|
||||
|
||||
# Disable setting double buffer, REF: 28 63 A8 9B B8 5F 6E 29 2B F7 01 51 B9 83 57 B8
|
||||
MASTER_WRITE:
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x5DB12C
|
||||
instructions: [
|
||||
[mov, w25, 3]
|
||||
]
|
||||
ALL_FPS:
|
||||
# interval, REF: 29 00 80 52 16 00 08 8B 08 A0 8C 52 28 00 A0 72
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3412388]
|
||||
value_type: int32
|
||||
value: VSYNC_TARGET
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# Beholder 2 1.0.3
|
||||
# BID: 5D3FE9C0FAA44B4C
|
||||
|
||||
ALL_FPS:
|
||||
# UnityEngine.Time::fixedDeltaTime
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x4275238, 0x48]
|
||||
value_type: float
|
||||
value: "1 / FPS_TARGET"
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# リマザード:ブロークン ポーセリン 2.0.0
|
||||
# BID: 5EFAB20F5C1F0F68
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x58210E8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x584D710, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4CB8880, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# Remothered: Broken Porcelain 修道院:破碎的瓷器 2.0.0
|
||||
# BID: 5EFAB20F5C1F0F68
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x58210E8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x584D710, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4CB8880, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
# OCTOPATH TRAVELER 歧路旅人 1.0.5
|
||||
# BID: 9E6B0D0023F9DB3B
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x50B5698, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
# PROGRESS ORDERS 1.0.3
|
||||
# BID: 33E7D684796F363B
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7B26958, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8B1E280, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
# Atelier Resleriana: The Red Alchemist & the White Guardian 1.2a
|
||||
# BID: 6ACDAEE7DDC5E503
|
||||
|
||||
ALL_FPS:
|
||||
# MagicaCloth2.MagicaManager_TypeInfo
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x777A550, 0xB8, 0, 0x10, 0x20, 0x10]
|
||||
address_unsafe: true
|
||||
value_type: uint32
|
||||
value: "FPS_TARGET + 5"
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
# Atelier Resleriana: The Red Alchemist & the White Guardian 1.4
|
||||
# BID: 8593E6008F5A883D
|
||||
|
||||
ALL_FPS:
|
||||
# MagicaCloth2.MagicaManager_TypeInfo
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x778EF80, 0xB8, 0, 0x10, 0x20, 0x10]
|
||||
address_unsafe: true
|
||||
value_type: uint32
|
||||
value: "FPS_TARGET + 5"
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
# Atelier Resleriana: The Red Alchemist & the White Guardian 1.3
|
||||
# BID: F140F141FDC4C331
|
||||
|
||||
ALL_FPS:
|
||||
# MagicaCloth2.MagicaManager_TypeInfo
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7760D60, 0xB8, 0, 0x10, 0x20, 0x10]
|
||||
address_unsafe: true
|
||||
value_type: uint32
|
||||
value: "FPS_TARGET + 5"
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# 60 Parsecs! 1.0.10
|
||||
# BID: 12F93E2DBBCFA54F
|
||||
|
||||
ALL_FPS:
|
||||
# UnityEngine.Time::fixedDeltaTime
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x393D5F8, 0x48]
|
||||
value_type: float
|
||||
value: "1 / FPS_TARGET"
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
# Troublemaker 1.0.2
|
||||
# BID: 336E56D09501A52E
|
||||
|
||||
ALL_FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x5E26958, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x562A778, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# The Walking Dead: Destinies 1.3.0.8
|
||||
# BID: 3D3FEFC161B49AB8
|
||||
|
||||
ALL_FPS:
|
||||
# UnityEngine.Time::fixedDeltaTime
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x666C420, 0x48]
|
||||
value_type: float
|
||||
value: "1 / FPS_TARGET"
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
# The Forest Quartet 4.0.2
|
||||
# BID: 47A022F858BA09B1
|
||||
|
||||
ALL_FPS:
|
||||
# DynamicResolution_TypeInfo
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x4B320A0, 0xB8, 0]
|
||||
address_unsafe: true
|
||||
value_type: double
|
||||
value: ["0.96 * FRAMETIME_TARGET", "(0.96 * FRAMETIME_TARGET) - 0.75"]
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
# Raji: An Ancient Epic 1.0.4
|
||||
# BID: 8A39E660F956BB00
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
# Remnant: From The Ashes 1.0.1
|
||||
# BID: 49CF6B0B0A62F9E2
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.MaxGPUTime ((1000/FPS) * 0.93)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"]
|
||||
# r.DynamicRes.MinGPUTime ((1000/FPS) * 0.87)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: ["0.87 * FRAMETIME_TARGET", "0.87 * FRAMETIME_TARGET"]
|
||||
# r.DynamicRes.MaxGPUTimeStill ((1000/FPS) * 0.945)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: ["0.945 * FRAMETIME_TARGET", "0.945 * FRAMETIME_TARGET"]
|
||||
# r.DynamicRes.MinGPUTimeStill ((1000/FPS) * 0.93)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
# SONIC FORCES 1.1.0
|
||||
# BID: 6D9EA94F8AAC00A8
|
||||
# Game speed is tied to framerate
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0xAD40FC
|
||||
instructions: [
|
||||
[mov, w8, 3]
|
||||
]
|
||||
# Block switching back to 30 FPS mode on loading screens
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x6173B0
|
||||
instructions: [
|
||||
[nop]
|
||||
]
|
||||
ALL_FPS:
|
||||
# Switch to 60 FPS Mode
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
|
||||
value_type: uint32
|
||||
value: 1
|
||||
# FPS target
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C38C28, 0x1C]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C38C28, 0x14C]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# Figment 1.6.0
|
||||
# BID: 6401F57C7D6D3728
|
||||
|
||||
ALL_FPS:
|
||||
# UnityEngine.Time::fixedDeltaTime
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x450C7C0, 0x48]
|
||||
value_type: float
|
||||
value: "1 / FPS_TARGET"
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
# Dusk Diver 酉閃町 -ダスクダイバー ユウセンチョウ- 1.0.6
|
||||
# BID: FAD1AF4EDC6DB267
|
||||
|
||||
ALL_FPS:
|
||||
# Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate and unlock FPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5379338, 0x780]
|
||||
address_unsafe: true
|
||||
value_type: uint32
|
||||
# Default is 0x67, bSmoothFrameRate |= 0x20, bUseFixedFrameRate |= 0x40
|
||||
# By writing 7 we are making sure that other flags are maintained:
|
||||
# bAllowMultiThreadedAnimationUpdate |= 4
|
||||
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
|
||||
# bCanBlueprintsTickByDefault |= 1
|
||||
value: 7
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x5354210, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x537A880, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,41 +0,0 @@
|
|||
# SONIC FORCES 1.1.0/1.2.0
|
||||
# BID: 6D9EA94F8AAC00A8
|
||||
# Game speed is tied to framerate
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
## REF: E8 37 00 B9 E8 03 1F 32
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0xAD40FC
|
||||
instructions: [
|
||||
[mov, w8, 3]
|
||||
]
|
||||
# Block switching back to 30 FPS mode on loading screens
|
||||
## REF: 08 10 40 F9 48 00 00 B4, replace STR
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x6173B0
|
||||
instructions: [
|
||||
[nop]
|
||||
]
|
||||
ALL_FPS:
|
||||
# Switch to 60 FPS Mode
|
||||
## REF: 7F 7E 07 A9 6A A2 01 A9, ADRP + LDR below
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
|
||||
value_type: uint32
|
||||
value: 1
|
||||
# FPS target
|
||||
## REF: 00 1D 40 BD 01 D0 37 1E, ADRP + LDR above it
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C38C28, 0x1C]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C38C28, 0x14C]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
# 옥토패스 트래블러 0 1.0.2
|
||||
# BID: 6070FC72448EE560
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6C5C6E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7C7E8E0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
# Combat Forces 1.0.0
|
||||
# BID: 81C9C793B5370E9B
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x604AC78, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6843A78, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
# Master Detective Archives: RAIN CODE 1.4.0 US
|
||||
# BID: B9E42653FB44EF2B
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8001888, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7806CC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
# Mortal Shell 1.2.0
|
||||
# BID: 6D9F6C7B79F5197F
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# V-Rally 4 JPN 1.2.0
|
||||
# BID: EB8A679B5DDD0060
|
||||
|
||||
ALL_FPS:
|
||||
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x20A0E44]
|
||||
value_type: float
|
||||
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
# From Space 1.3.480
|
||||
# BID: 9806FB67CE24E904
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# UnityEngine.Application::targetFrameRate (to adjust Dynamic Resolution)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6F3F760]
|
||||
value_type: int32
|
||||
value: FPS_TARGET
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
# WARRIORS OROCHI 4 1.0.13
|
||||
# BID: 5C9CCD358BE85FC9
|
||||
# Credits to Hazerou for figuring out the offset
|
||||
# Main offset stores address to start of .bss of NRO
|
||||
## REF: 02 00 00 00 3C 00 00 00
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# Without DLC Ultimate Edition installed
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "=="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x934A8]
|
||||
value_type: uint32
|
||||
value: [VSYNC_TARGET, FPS_TARGET]
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "=="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x934A0]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "=="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x9349C]
|
||||
value_type: uint32
|
||||
value: [VSYNC_TARGET, FPS_TARGET]
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "=="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x93494]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
# With DLC Ultimate Edition installed
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "!="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x93200]
|
||||
value_type: uint32
|
||||
value: [VSYNC_TARGET, FPS_TARGET]
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "!="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x931F8]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "!="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: uint32
|
||||
value: [VSYNC_TARGET, FPS_TARGET]
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "!="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x931EC]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# The Witcher 3: Wild Hunt - The Complete Edition `Cartridge only 2` 4.04a-4.04b
|
||||
# BID: 4BC4A8A814FD46A4
|
||||
|
||||
ALL_FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# LimitFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: FPS_LOCK_TARGET
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3
|
||||
# BID: 3D4E3A9252AA6C63
|
||||
# There are small issues with animations in cutscenes at higher framerates
|
||||
|
||||
ALL_FPS:
|
||||
# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2AEDA08, 704]
|
||||
value_type: uint32
|
||||
value: VSYNC_TARGET
|
||||
# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2AEF6D0, 1360]
|
||||
value_type: uint32
|
||||
value: VSYNC_TARGET
|
||||
# UI Speed
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2AEF6D0, 2554]
|
||||
value_type: uint8
|
||||
value: FPS_TARGET
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
# Grand Theft Auto: Vice City - Definitive Edition 1.0.7
|
||||
# BID: 56EEFA704373BDB3
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# Grand Theft Auto: Vice City - Definitive Edition 1.0.8
|
||||
# BID: 9151E53EE514B03A
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7608988, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x762D640, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6E7AA00, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
# Bakery Simulator 1.1.0
|
||||
# BID: 31A37D73E22F1059
|
||||
|
||||
ALL_FPS:
|
||||
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5F9B6A8, 0x7A4]
|
||||
address_unsafe: true
|
||||
value_type: uint32
|
||||
# Default is 0x47, bUseFixedFrameRate |= 0x40
|
||||
# By writing 7 we are making sure that other flags are maintained:
|
||||
# bAllowMultiThreadedAnimationUpdate |= 4
|
||||
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
|
||||
# bCanBlueprintsTickByDefault |= 1
|
||||
value: 7
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x57A0B58, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x5F9BFC8, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# Gigantosaurus: Dino Kart 1.1.0
|
||||
# BID: 512FB8C2D12C4F36
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6D186C8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6581EB0, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6D45C58, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
# Gigantosaurus: Dino Kart 1.0.0
|
||||
# BID: 5F7A2866D8E20BBA
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
# Ship Graveyard Simulator 1.0.0
|
||||
# BID: 63B72CD5F2A90020
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
# Cel Damage HD 1.0.0
|
||||
# BID: 03B058B1F6BE7195
|
||||
# Credit to Hazerou for finding offset
|
||||
# His note: 60 FPS may cause some Graphical Glitches like huge shadow and flashing light/colors appearing out of nowhere.
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x32EE1C]
|
||||
value_type: float
|
||||
value: ["1/FPS_TARGET", "FPS_TARGET"]
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# 《巫師 3:狂獵》-完全版 4.04b
|
||||
# BID: 4BC4A8A814FD46A4
|
||||
|
||||
ALL_FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# LimitFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: FPS_LOCK_TARGET
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,58 +0,0 @@
|
|||
# 삼국지8 REMAKE 1.0.8
|
||||
# BID: 3BA6C7665F67A711
|
||||
# Cursor speed is tied to framerate
|
||||
|
||||
DECLARATIONS:
|
||||
# DON'T PUT ANYTHING BETWEEN - START
|
||||
-
|
||||
type: variable
|
||||
name: fps_lock
|
||||
value_type: uint32
|
||||
default_value: 30
|
||||
evaluate: FPS_LOCK_TARGET
|
||||
-
|
||||
type: variable
|
||||
name: fps_lock2
|
||||
value_type: uint32
|
||||
default_value: 60
|
||||
evaluate: FPS_LOCK_TARGET
|
||||
-
|
||||
type: variable
|
||||
name: game_speed
|
||||
value_type: float
|
||||
default_value: 0.0333333333
|
||||
evaluate: "1/FPS_TARGET"
|
||||
-
|
||||
type: variable
|
||||
name: game_speed2
|
||||
value_type: float
|
||||
default_value: 0.0166666666
|
||||
# DON'T PUT ANYTHING BETWEEN - END
|
||||
-
|
||||
type: code
|
||||
name: fpsLock
|
||||
instructions: [
|
||||
[adrp, x8, $fps_lock],
|
||||
[ldr, w8, [x8, $fps_lock]],
|
||||
[ret]
|
||||
]
|
||||
MASTER_WRITE:
|
||||
# Redirect FPS Lock, REF: A8 EA 00 B9 08 00 40 B9, LDR W8, [X0]
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x1F902CC
|
||||
instructions: [
|
||||
[bl, _fpsLock()]
|
||||
]
|
||||
# Redirect game speed, REF: 08 31 9F 9A 20 79 68 BC 68 6E 41 B9
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x88B320
|
||||
instructions: [
|
||||
[adrp, x8, $game_speed],
|
||||
[ldr, s0, [x8, $game_speed]]
|
||||
]
|
||||
ALL_FPS:
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
# WRC9 1.2.0
|
||||
# BID: 66B2DEA98B5CDF65
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
# Fate/EXTELLA LINK 1.0.2
|
||||
# BID: 97FC79E063E26C9B
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: asm_a64
|
||||
main_offset: 0x6B41E4
|
||||
instructions: [
|
||||
[mov, x8, 0x300000003]
|
||||
]
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# Bright Memory: Infinite Gold Edition 1.3
|
||||
# BID: DD425ECC07C305DF
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B031D8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B30A78, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x63376C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
# CRYMACHINA 慟哭奇機 / 크라이마키나 1.2.0
|
||||
# BID: E196E389FD9E0364
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7538918, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7D33D38, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
# Escape Academy: The Complete Edition 3.0.6.2
|
||||
# BID: 9E365FE9EC3A52D3
|
||||
|
||||
ALL_FPS:
|
||||
# UnityEngine.Time::fixedDeltaTime
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x54AFB80, 0x48]
|
||||
value_type: float
|
||||
value: "1 / FPS_TARGET"
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue